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Question: What do you verify with the GUI checkpoint for object/window and what command it generates, explain syntax?

Answer: You can create a GUI checkpoint to check a single object in the application being tested. You can either check the object with its default properties or you can specify which properties to check.
b. Creating a GUI Checkpoint using the Default Checks
i. You can create a GUI checkpoint that performs a default check on the property recommended by WinRunner. For example, if you create a GUI checkpoint that checks a push button, the default check verifies that the push button is enabled.
ii. To create a GUI checkpoint using default checks:
1. Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR
OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.
2. Click an object.
3. WinRunner captures the current value of the property of the GUI object being checked and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui statement
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
c. Creating a GUI Checkpoint by Specifying which Properties to Check
d. You can specify which properties to check for an object. For example, if you create a checkpoint that checks a push button, you can choose to verify that it is in focus, instead of enabled.e. To create a GUI checkpoint by specifying which properties to check:
i. Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR
OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.
ii. Double-click the object or window. The Check GUI dialog box opens.
iii. Click an object name in the Objects pane. The Properties pane lists all the properties for the selected object.
iv. Select the properties you want to check.
1. To edit the expected value of a property, first select it. Next, either click the Edit Expected Value button, or double-click the value in the Expected Value column to edit it.
2. To add a check in which you specify arguments, first select the property for which you want to specify arguments. Next, either click the Specify Arguments button, or double-click in the Arguments column. Note that if an ellipsis (three dots) appears in the Arguments column, then you must specify arguments for a check on this property.
(You do not need to specify arguments if a default argument is specified.) When checking standard objects, you only specify arguments for certain properties of edit and static text objects. You also specify arguments for checks on certain properties of nonstandard objects.
3. To change the viewing options for the properties of an object, use the Show Properties buttons.
4. Click OK to close the Check GUI dialog box. WinRunner captures the GUI information and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui or a win_check_gui statement.
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
obj_check_gui ( object, checklist, expected results file, time );



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Question: What do you verify with the GUI checkpoint for object/window and what command it generates, explain syntax?
Answer:

You can create a GUI checkpoint to check a single object in the application being tested. You can either check the object with its default properties or you can specify which properties to check.
b. Creating a GUI Checkpoint using the Default Checks
i. You can create a GUI checkpoint that performs a default check on the property recommended by WinRunner. For example, if you create a GUI checkpoint that checks a push button, the default check verifies that the push button is enabled.
ii. To create a GUI checkpoint using default checks:
1. Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR
OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.
2. Click an object.
3. WinRunner captures the current value of the property of the GUI object being checked and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui statement
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
c. Creating a GUI Checkpoint by Specifying which Properties to Check
d. You can specify which properties to check for an object. For example, if you create a checkpoint that checks a push button, you can choose to verify that it is in focus, instead of enabled.e. To create a GUI checkpoint by specifying which properties to check:
i. Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR
OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.
ii. Double-click the object or window. The Check GUI dialog box opens.
iii. Click an object name in the Objects pane. The Properties pane lists all the properties for the selected object.
iv. Select the properties you want to check.
1. To edit the expected value of a property, first select it. Next, either click the Edit Expected Value button, or double-click the value in the Expected Value column to edit it.
2. To add a check in which you specify arguments, first select the property for which you want to specify arguments. Next, either click the Specify Arguments button, or double-click in the Arguments column. Note that if an ellipsis (three dots) appears in the Arguments column, then you must specify arguments for a check on this property.
(You do not need to specify arguments if a default argument is specified.) When checking standard objects, you only specify arguments for certain properties of edit and static text objects. You also specify arguments for checks on certain properties of nonstandard objects.
3. To change the viewing options for the properties of an object, use the Show Properties buttons.
4. Click OK to close the Check GUI dialog box. WinRunner captures the GUI information and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui or a win_check_gui statement.
Syntax: win_check_gui ( window, checklist, expected_results_file, time );
obj_check_gui ( object, checklist, expected results file, time ); Source: CoolInterview.com



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